Computer Graphics and Vision R&D Engineer - Imaging & Sensing Technology Group at Apple
Apple's Camera group is looking for an extraordinary Computer Graphics and Vision R&D engineer to creatively research, prototype and enable state-of-the-art future Apple technologies and products, based around depth, geometry and vision. Our close-knit team fosters an environment of product innovation, rapid product iteration and collaboration at both team and multi-functional levels with a liberating amount of autonomy.
We develop and contribute to major Apple products such as the TrueDepth camera, FaceID, Portrait mode, ARKit Scene Reconstruction and many more.
We live in a mobile and device driven world where knowledge of the physical world around us is needed. We rely on this knowledge to get around, to learn about our environment and to enable spectacular new features for custom applications. Apple is meeting those needs as robustly and as creatively as possible and is interested in people who want to help meet that commitment. The success we are targeting will be the result of very skilled people working in an environment which cultivates creativity, partnership, and thinking of old problems in new ways.
If you think you are up for the challenge, then let us know!
As a Graphics and Vision R&D Engineer you will be responsible for exploring, inventing and prototyping on top of current and future technologies and products at Apple. The role requires you to have a deep curiosity and ability to understand and design complex graphics and vision flows while abstracting their core functionality to produce high quality concepts and prototype demos. Non-trivial research and use of cutting edge methodologies in volumetric rendering, stereo imaging, and real time geometry and depth processing will be core parts of your day to day work. From a more creative perspective it is expected that you know how to build and modify shaders that can produce particle effects, different surface lighting, texturing and more. A lot of work at Apple involves interfacing with cross-functional groups across the company and requires excellent communication skills. You will participate in demonstrating novel prototyping concepts and potentially supporting them through to the point where they are ready for production level implementation.
Good familiarity with camera sensors (pinhole model, stereo) and machine learning concepts(deep learning) is required as these form a basis for a lot of the work in the group.
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