Software Engineer - Technology Development Group (TDG) at Apple (Cupertino, CA)
The Technology Development Group is looking for help to drive breakthrough developments in augmented reality. We are on the lookout for people who are passionate about rendering and optimization to help power future revolutionary Apple devices. Now is a great opportunity for you to join and work at the intersection of computer vision and computer graphics using state of the art techniques, profiling performance and optimizing frameworks across the Apple ecosystem. Your role will be as a highly motivated graphics engineer working with both algorithms and rendering to blur the line between real and virtual content. Come help with hands-on work in a small innovative team and be part of building the next big thing!
To succeed within this role, you should have shown experience in several of the following areas:
We are the Technology Development Group that is responsible for many of the key algorithms in ARKit and beyond. We are looking for talented engineers who are passionate about building products for millions of customers around the world. Youll be working on cutting-edge technology to integrate state-of-the-art algorithms that enable a high-quality user experience across a range of tentpole use cases and applications. As a part of our team, you will closely collaborate with software and hardware engineers across different development teams (e.g. camera engineering, drivers/OS, computer vision & graphics, software frameworks, etc). Your responsibilities will include designing and maintaining APIs, benchmarking and improving performance, refining implementations and delivering high-quality production code. You will also contribute to unit tests, code-reviews, as well as architectural reviews.
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